Blender 3D
Work:
Space:
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Year:
2026
Zenner Saal — Event Visualization System
This project is a true-to-scale architectural recreation of the Saal at Zenner, Berlin, built in Blender as part of a 3D Design course in Winter 2026. Every dimension was matched to the physical venue, making the model a functional pre-visualization tool for real-world event production — capable of accurately staging furniture layouts, lighting rigs, and scenic elements across a wide range of event formats.
The production pipeline covered the full Blender workflow: hard-surface modelling, PBR shader authoring, lighting design, keyframe and procedural animation, Geometry Nodes for instancing and parametric elements, and Compositor-based post-processing for final output. The primary focus of the project was lighting visualization — the system supports rapid iteration of stage lighting setups through physically simulated moving heads, laser fixtures, and projection mapping, giving event planners and designers an accurate read of the space before a single fixture is rigged on-site.












